Academic Projects

For this 2D puzzle platformer, I established the visual direction by creating all the custom pixel art, animations, and environment tiles. On the technical side, I designed the menus, dynamic HUD, and state-driven UI. Beyond development, I also designed the promotional assets required to successfully launch the game on Steam.

For this 3rd-person action adventure, I transitioned a single-arena environment into a structured progression map by drafting and whiteboxing the first two major levels. I designed the encounters and collaborated closely with the environment art team. Additionally, I worked alongside programmers to clearly define the encounter system.

For this 2D puzzle platformer built in a custom C++ engine, I programmed the complete menu architecture in C#, created custom interface pixel art, and designed all level content from scratch using JSON integration. As the primary user of our proprietary tools, I also conducted rigorous QA testing and iterative playtesting to ensure a stable, polished Steam release.

3D custom game engine developed in C++. The final build features a demo of various minigames that showcase the engine's capabilities. Enjoy minigames like Suika, Tower Defense, Flappy Bird, and others.