Research Papers

A comprehensive case study focused on redesigning the main menu navigation for Fortnite to reduce visual clutter. This document details a complete heuristic analysis of the original interface, the development of a unified style guide, and an interactive Figma prototype.
KnightLight Documentation

The core game design document for KnightLight, detailing genre research, fundamental lighting mechanics, and the initial affordance mapping for the player's states.

The main engine architecture document authored by our programming team, detailing the proprietary C++ framework, JSON deserialization pipeline, and C# scripting backend.

Comprehensive QA and playtest reports written during engine integration, focusing on level design pacing, tool stability, and testing C# UI implementations.

A comprehensive level design manual establishing a strict style guide, custom export properties, and collider color-coding standards for creating engine-ready JSON levels in Tiled.

A collection of iterative playtest reports focusing on user research, pacing, and player feel during the game's early Unity prototyping phase.