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Research Papers

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A comprehensive case study focused on redesigning the main menu navigation for Fortnite to reduce visual clutter. This document details a complete heuristic analysis of the original interface, the development of a unified style guide, and an interactive Figma prototype.

KnightLight Documentation

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The core game design document for KnightLight, detailing genre research, fundamental lighting mechanics, and the initial affordance mapping for the player's states.

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The main engine architecture document authored by our programming team, detailing the proprietary C++ framework, JSON deserialization pipeline, and C# scripting backend.

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Comprehensive QA and playtest reports written during engine integration, focusing on level design pacing, tool stability, and testing C# UI implementations.

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A comprehensive level design manual establishing a strict style guide, custom export properties, and collider color-coding standards for creating engine-ready JSON levels in Tiled.

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A collection of iterative playtest reports focusing on user research, pacing, and player feel during the game's early Unity prototyping phase.

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